
I make games in Godot. Systems first: economies you can break, worlds that keep score. Solo developer from Poland. I like games where the systems argue back. Working in Godot. Right now: an age-of-sail sandbox about trade, piracy and the consequences of both. I build games with systems that push back, economies you can break, seas that notice what you did last week. Currently: Sea Legend, an age-of-sail sandbox on an endless procedural ocean. Trade honestly or take it off someone's deck; the navy keeps a ledger either way. Plays in your browser. Made with Godot.